Mobile Games for the Visually Impaired

Abstract

Grand View Research predicts the gaming industry to grow at an annual rate of 12.9% from 2022 to 2030. However, not everyone can enjoy everything the gaming industry provides. People can have many impairments that prevent them from enjoying a video game. There are many possible guidelines for developers to follow to improve accessibility, but they lack a focus on activating other senses than sight. This project shows the development of an application that implements features that activate multiple senses. The application is then tested on 25 individuals across 5 groups. The data analysis presents partial results and tendencies because of a lacking data set. The goal is to collect a ten times larger data set and perform a Gaussian analysis before publishing the results of this project in a conference paper.